Soulbringer (2004)
Soulbringer is defiantly one of the best games I have seen in some time. If anyone got confused because I compared it both to Infinity engine games and Darkstone, let me just clarify that the game is much more like, let's say Torment, but its visuals significantly resemble Darkstone. Hence, we have real FRP in full 3D, with great characters and a highly advanced, but barely usable combat system.
The story is unraveling in a typical way for RPGs nowadays - the game is basically linear, but it lets you choose in what order you want to perform less important quests, hence creating an illusion of non-linearity. The advance of both your character and his inventory seems to be somewhat harder it is in most other RPGs and that makes the game a bit more realistic. One of the greatest features of the game is that each of the dozens of NPS has a personality of his own together with a voice and a portrait. This makes the adventuring side of the game much more enjoyable. On the other had, I severely disliked the games much praised combat system because it is too clumsy and slow to handle and it takes quite some time to get used to it. Still, I must admit that its initial concept is more than brilliant because it allows you to actually plan complex strategies even when fighting with the simplest of weapons.




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